Creating 3D Models Using Computational Photography
18 April 2018 by Mike Smith
Photography was the obvious companion for stereoscopy which was immensely popular with a Victorian society eager to consume new technologies. Brian May‘s (yes, that Brian May!) sumptuously illustrated photobook “A Village Lost and Found” is a prime example, showcasing TR Williams’ wonderful stereophotos of an undisclosed village.
May identifies the village as Hinton Waldrist in Oxfordshire, rephotographs the same scenes and includes a stereoscope (designed by him). Viewing examples such as this demonstrates that there is something magical about stereo vision – even now, with all our technology, viewing a static scene and being able to perceive depth is exciting. It’s a window on “a world that was” and we view it as if we were actually there. However that static scene is also the principle limitation of stereo photos (and movies) – they are curated for us and we have no way of interacting with the 3D world we view. This is why virtual reality is thought to be the next game changer – and not just for interactive games, but interactive movies as well.